Energy chains - igus Blog - Page 12 Energy chains - igus Blog - Page 12

Category: Energy chains

How can vibrations in energy chains be minimised?

Marco Thull | 4. July 2019

In order for machines to operate with low vibration and thus reliably and precisely, designers in energy chains must master the so-called polygon effect . If the chain does not run completely round in the bending segment, a circle, which is the ideal movement for the chain, becomes a polygon. During the unwinding of the […]

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Are e-chains compatible with Industry 4.0?

Marco Thull | 4. July 2019

In order to digitise processes, more users are integrating machines and systems into the Internet of Things. This benefits, for example, the maintenance. So far, service technicians had to regularly inspect thousands of components on site. A job that is not only time-consuming, but also error-prone. Small defects are easily overlooked. The alternative in the […]

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What should be considered in a gliding application?

Phillip Hagedorn | 3. July 2019

If theigus energy supply is designed for a long travel, then the moving end must be lowered. This allows an earlier placement of the upper run on the lower run. This prevents a higher load on the first chain links after the moving end. The e-chain must be able to move freely over the entire […]

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Can I also implement a long travel without a guide trough?

Phillip Hagedorn | 3. July 2019

Yes, if, for example, the space is very cramped or a trough is out of the question for cost reasons. Then, e.g. an autoglide system can be used. A comb-like autoglide crossbar and a side-mounted sliding wing merge with the e-chain. With the selected series up to 80 m travel and a travel speed of […]

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How do I calculate the chain length for a long travel?

Phillip Hagedorn | 3. July 2019

Lk = S/2 + K2 The e-chain glides on one half of the lower run and on the other half on a glide bar, as shown in the picture above. Lk = length of the e-chain S = length of travel S/2 = half length of travel R = bend radius ΔM = deviation from […]

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